AI Insights · Timothy · April 2024
Top 5 Idler Games on Android in Belgium: Q1 2024
Discover the performance trends of the top 5 idler games on Android in Belgium during the first quarter of 2024, including downloads, revenue, and active users.
In the first quarter of 2024, Belgium's Android market witnessed interesting trends among the top 5 idler games. Here's an overview of their performance in terms of weekly downloads, revenue, and active users.
Gold & Goblins: Idle Merger from AppQuantum saw fluctuating weekly revenue, starting at around $2.2K and peaking at approximately $3.5K in mid-February. Weekly downloads showed a declining trend, beginning at 583 and dropping to a low of 226 before slightly rebounding to 375 by the end of March. Active users decreased from 3.3K to 2.5K over the quarter.
Idle Lumber Empire, also from AppQuantum, exhibited a declining trend in weekly revenue, starting at $3.4K and ending around $1.3K. Downloads started strong at 1.3K but saw a significant drop to 305 before rising to 546 by late March. Active users decreased steadily from 3.4K to 1.4K, with a slight increase towards the end of the quarter.
Idle Mafia - Tycoon Manager by Century Games PTE. LTD. showed a gradual increase in weekly revenue, starting at $523 and reaching up to $966 in mid-February. Downloads fluctuated, peaking at 394 mid-January and dropping to 118 by mid-March. Active users saw an overall decline from 1.6K to 1.5K, with a peak of 2K mid-January.
Eatventure from Lessmore UG had a consistent revenue stream, peaking at $752 in early February before dropping to $397 by the end of March. Downloads started high at 2.5K, experienced a dip, and then surged again to 2.5K mid-February, finally stabilizing around 1.2K. Active users peaked at 14.5K in mid-February before settling at 10.6K by the end of the quarter.
Idle Miner Tycoon: Gold & Cash from Kolibri Games saw its weekly revenue peak at $941 in early January before declining to $267 by late March. Downloads began strong at 3K but decreased to 569 by early March, with a slight recovery to 1K by the end of the quarter. Active users started at 13.7K, peaked at 14.3K mid-January, and ended at 9.5K.
These insights are derived from Sensor Tower's comprehensive data, offering a detailed look into the performance of top idler games. For more in-depth analysis, visit Sensor Tower.